Clash & GO
Augmented reality strategy game with blockchain integrated
Clash & GO is a blockchain-using mobile game that combines several genres: a geolocation game in augmented reality (AR), and a city-building strategy game with real-time battles. By means of the CGO token created by our company, players will be able to manipulate the fusion of virtual and real worlds. Blockchain is a reliable mechanical engine for the project, while AR is its living, beating heart. Smart contracts provide the highest level of security and transparency for transactions, while the AR is the fundamental concept of the whole project. Working in symbiosis for the first time, these revolutionary technologies complement and supplement each other. Blockchain and AR together give players the ability to influence the gameplay and transform the game world. Clash & Go goes far beyond what is normally found in mobile games. Unlike other city-builders and tower defense games, it is not constrained by the boundaries of your smartphone’s screen. Clash & GO gameplay offers two modes: strategic and AR (augmented reality). Simply put, you continue to play even when your smartphone is off, and all your previous actions affect the virtual world. The player’s task in Strategic Mode, is to use careful planning to command the base entrusted to him/her, and develop it so as not to allow other players to seize its resources. In AR-mode, Clash & GO uses geolocation and turns the surrounding world into a real battlefield. Players travel on the map in real time, collect resources on it, perform geolocation quests, search for containers with modules, for mines that generate antimatter, and other rewards. The main task is to capture and retain as many geoobjects (points of interest located in important or interesting places in the city) as possible. If a geoobject is already under the control of another player when you try to capture it, a real-time battle begins. This kind of gameplay encourages players to join clans in order to control territory together with friends and extract even more resources, and as a result, tokens. Whenever you open Clash & Go, you don't know what kind of surprises the dynamic, ever-changing world will bring. You drink your morning coffee, study the game map and get a notification that the warehouses of your mine are filled with antimatter (in-game currency) that you need to collect. The only problem is that the mine is too far from your home and it will only be possible to collect resources from it from time to time. Clash & GO solves this issue gracefully. Players with tokens on their account can move geoobjects closer to their home or workplace. The decision to move such objects will be made by general voting. In this case, the number of tokens affects only how often a player can vote. However, the tokens will not be spent and will remain in the internal Clash & GO crypto-wallets of the voting participants.
Andriy Semenyuk - https://www.linkedin.com/in/andriysemenyk/
Bohdan Repekh, Executive Director - https://www.linkedin.com/in/bohdanrepekh/
Oleksandr Sakhnevych, Chief Technology Officer - https://www.linkedin.com/in/oleksandr-sakhnevych-5223644b/
Jalal Fattouh, Chief Strategy Officer - https://www.linkedin.com/in/jalal-fattouh-765900143/
Yuriy Ostrovsky, Chief Product Officer - https://www.linkedin.com/in/yuriyostrovskiy/
Maksym Shash, Chief Marketing Officer - https://www.linkedin.com/in/shash/
Julia Morar, Head of PR - https://www.linkedin.com/in/juliamorar/
Dmytro Tereschev, Lead Game Designer - https://www.linkedin.com/in/%D0%B4%D0%BC%D0%B8%D1%82%D1%80%D0%B8%D0%B9-%D1%82%D0%B5%D1%80%D0%B5%D1%89%D0%B5%D0%BD%D0%BA%D0%BE-0727b569/
Iryna Sivach, Chief Legal Officer - https://www.linkedin.com/in/irina-sivach-97a55542/
Sergii Danilov, Chief Financial Officer - https://www.linkedin.com/in/sergii-danilov/
Kateryna Kozhyna, Art Director - https://www.linkedin.com/in/kateryna-kozhina-90392284/
Stanislav Novosad, Lead Developer - https://www.linkedin.com/in/stanislav-novosad-04861b161/
Artur Bohdanov, Senior Java Developer - https://www.linkedin.com/in/arthur-bogdanov-a1276a161/
Ihor Komar, Senior Java Developer - https://www.linkedin.com/in/igor-komar-73866a3b/
Ivan Lukashchuk, Senior Java Developer - https://www.linkedin.com/in/%D0%B8%D0%B2%D0%B0%D0%BD-%D0%BB%D1%83%D0%BA%D0%B0%D1%89%D1%83%D0%BA-89904488/
Maria But'ko, Lead UI/UX designer - https://www.linkedin.com/in/%D0%BC%D0%B0%D1%80%D0%B8%D1%8F-%D0%B1%D1%83%D1%82%D1%8C%D0%BA%D0%BE-2269a480/
Kostiantyn Fedchenko, Concept Artist - https://www.linkedin.com/in/konstantin-fedchenko-4782b0122/
Dmytro Demkovych, 3d Artist/2d Artist - https://www.linkedin.com/in/demkovych/
Yuliia Yermolaeva, 3d Artist - https://www.linkedin.com/in/yulia-ermolaeva-711329101/
Dmitriy Anisimov, FX/Particle Artist - https://www.linkedin.com/in/anisimovda/
Serhii Tarasevich, 3d Artist - https://www.linkedin.com/in/serhii-tarasevich-a7b8b9119/
Alex Ryhluk, UI/UX designer - https://www.linkedin.com/in/alex-ryhluk/
Andrii Hilov, QA Engineer - https://www.linkedin.com/in/agilyov/
Ivan Lavrinenko, QA Engineer - https://www.linkedin.com/in/ivan-lavrinenko-978623161/
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